myagic: (Default)
Rita Mordio ([personal profile] myagic) wrote2024-03-01 01:18 pm

App for Etraya



⏵ player information
name and pronouns: Zen (she/her)
age: 25+
contact: [plurk.com profile] divinesaber or PM

⏵ character information
name: Rita Mordio
canon: Tales of Vesperia (360 version) + CRAU from Come Sail Away
age: 17 (after two years in Sail; 15 in canon)
canon point: After rescuing Estelle but before heading to Zaude (canon); endgame where everyone is in boat jail (Sail)
history:
Game plot but Rita's own wiki entry is very inadequate so if you'd like more info on her specifically, I wrote up this. TL;DR: feral cat of a teen finally gets some positive human socialization and learns the power of love and friendship while saving the world.

CRAU History - TL;DR: still-spicy teen makes enemies and friends alike on a hellboat, then helps break the whole thing.

abilities:
Rita is a mage, and using her blastia (a magic device), she can generate a small magic barrier around herself as well as cast offensive spells of most elements: fire, darkness, water, earth, and some wind magic. They range in strength from small spells, like a single small fireball, to powerful advanced ones, like a massive fiery tornado. She must have time and space in order to cast, though, and more powerful spells take longer. Her blastia is also required, as is a magic "fuel" called aer that exists everywhere in her canon. It's hinted that she could theoretically use support magic if she wanted to...but she thinks it's boring, and rather prefers flashy magic. Her blastia can also be used for physical attacks, like generating a small shockwave immediately around her, or extending a giant cat paw from her book (seriously). She isn't very strong physically, though, and these attacks require a suitable weapon with good aer conductance.

Being a video game character, it's unclear what non-combat magic she can use, if any. The closest example is a scene where she builds a device to keep nearby blastia activated.

As discussed, she'll be strictly limited to low-level spells only without regaining higher levels of aer, and she'll also likely have a limit on the number of spells she can cast over a period of time. It should be noted that blastia can be configured to use life force instead of aer and Rita knows how to do this, but it's a setup she would only use in dire circumstances as a last resort.

CRAU
Rita's abilities have changed very little, because she's of the opinion that her magic is already far more elegant than any weapon, and she's turned down Clarke's attempts to try and get her to learn how to use a gun. She has collaborated on magic with Jade Curtiss for nearly two full years, however, sharing structures behind their respective unique spells and expanding her previously-limited range of wind spells, as well as learning some powerful ones she wouldn't normally know at her canon point (Meteor Storm and Indignation, and she was also working on altering Meteor Storm to Apurrcalypse). Regaining some magic books from home also allowed her to learn the Magic Combo and Levitation skills. The former allows her to cast an altered arte immediately after the base one, no casting time required, while Levitation does what the name suggests: allows her to float off the ground and move around, and she can still cast magic while in the air. This leaves her very vulnerable to being knocked down and also drains her magic extremely quickly, so she won't be able to use it until she gets some aer level regains.

One of her new friends did finally convince her that stabbing an enemy in an emergency isn't a bad move—all they had to do was tell her to leave the blade in, then she doesn't have to worry about the mess and the enemy has to inflict pain on themselves to pull it out! Win-win.

personality:
Rita considers herself to be all about science, practicality, and logic. This is true to a point--for instance, she dislikes ghosts and other "illogical" phenomena, she prefers not to dwell on the past, and she is more of a pessimist realist than optimist--but she is in fact someone who's far more ruled by emotion than she thinks. One only needs to look at the fact she avoided further human relationships after Marget's betrayal to save herself the potential pain and heartache that she feared was inevitable. Even when the party first meets her, she's not as disinterested or cold as one might initially assume, as they quickly learn when she readily warns them to be careful around slippery rocks or traps, and she's also much chattier than would be expected of someone anti-social. Although she feels these emotions very strongly, she isn't very good at actually dealing with them--again, see: cutting off all interpersonal relationships entirely--and combined with her lacking social skills, her two most common expressive modes are embarrassed awkward or loud anger.

Luckily, she has since learned that there are people worth knowing and worth loving, and she's come to recognize that these relationships are more fulfilling than her lonely time spent with only blastia (but blastia are still important to her, too). Thanks to Estelle, she's not only willing to form bonds but with the right people also does so quickly, even if she still has some very rough edges that she's working on. She's quick to argue and even quicker to casually sling insults like "idiot", but she's also fiercely loyal to those she cares about. Her temper and tendency to run her mouth are just still works in progress.

CRAU
Some baby steps have been made in certain areas! She has relented just slightly on her stubborn assertion that the supernatural doesn't exist, seeing as the ship was full of things that didn't make any scientific sense, although she much prefers when things have a logic to them. And she's still working on her attitude (still very much a work in progress), because it turns out she doesn't like disappointing the people she loves! They deserve better than her failing them (people she doesn't like? She doesn't care what they think). The fear/worry that she'll start to care for someone only to lose them in some way—which has always been there in some way, thanks to her mother's death and Marget's betrayal—has only grown as she's been plucked from her own world, had to accept she'll never see those first precious friends again, and then had to watch those she cared about vanish on the ship, too. But while that fear is present, she isn't allowing it to rule her; for the time being, anyway, it's just a bit of an unhappy undercurrent to her relationships.

samples: Sylvie, Clarke, Krouse.